Silpin
Silpi, Silp; "Wicked Muse", "Siren", "Life-Sucker", "Art Demon"
Short paragraph of general overview of the race.
Physical Traits
SIZE: (determined by subrace, either super smol or super tol)
HAIR: (crazy fucking colors, even multi-color; a lot of bright/neon)
EYES: (also crazy ass colors; lots of heterochromia, can even have rainbow eyes; glow with power usage)
SKIN: (varies as widely as humans)
OTHER:
HAIR: (crazy fucking colors, even multi-color; a lot of bright/neon)
EYES: (also crazy ass colors; lots of heterochromia, can even have rainbow eyes; glow with power usage)
SKIN: (varies as widely as humans)
OTHER:
- Wings - (they have pretty glowy light/aura wings; able to show them and hide them at will; usually match eyes)
Capabilities
LIFESPAN and AGING: (stop aging in their mid to late 20's; can live for several centuries)
STRENGTH: (normal human level)
SPEED: (normal human level)
AGILITY and REFLEXES: (usually considerably agile, decently better reflexes than humans)
IMMUNITY and HEALING: (decent self-healing abilities; minor regenerative powers, heals cuts and small wounds)
GENERAL SENSES:
SPEED: (normal human level)
AGILITY and REFLEXES: (usually considerably agile, decently better reflexes than humans)
IMMUNITY and HEALING: (decent self-healing abilities; minor regenerative powers, heals cuts and small wounds)
GENERAL SENSES:
- Vision - (darkvision)
- Hearing - (normal human level)
- Scent - (normal ass human level)
ABILITIES:
- Magical Potential - Silpa have a natural prowess for magic, able to harness the magical energies which lie within them, as well as connect with the energies of the universe. Through proper training, they are able to reach high levels of magical practice; everything from spell casting and alchemy to potion brewing and more. Without training, however, this magic typically remains fairly dormant, though incredibly raw as well, leading to explosive releases of wild, untamed energy.
- Persuasion - (theys real good at convincing)
- Heightened Charisma - Silpa are naturally more charming to others, and have an easier time gaining trust and leading others to believe them, despite whether or not they may actually be telling the truth.
- Advanced Artistic Ability - (naturally talented in most arts)
Weaknesses
GENERAL WEAKNESSES:
- Predatory Hunger - (gotta get dat life energy; get very weak without a regular intake of life energy)
- Demonic Heritage - As a demonic race, silpa are weak to all demonic deterrents and other such elements used by demon hunters. Items such as "purified" water and certain metals, as well as various symbols and the like can be harmful to various degrees, and either hurt them physically, or trigger their more primal instincts and drive them into a feral state of survival.
POTENTIAL DEFECTS:
- Defect - --
Miscellaneous
History
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General Society
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Religion and Beliefs
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Subraces
Canosil
UNIQUE TRAITS:
UNIQUE TRAITS:
- Petite - (typically very short and small in build, only reaching maximum heights of 5'2")
- Hypnotic Voice - (able to lace their voice with a luring magic)
- Vocal Manipulation - (can alter the pitch and intensity of their voice)
- Sonic Scream - (can scream at a pitch and intensity akin to that of a sonic cannon)
- Auditory Mimicry - (can mimic the sounds and voices of others including animal calls and even unnatural sounds)
- Weakness - --
Melosil
UNIQUE TRAITS:
UNIQUE TRAITS:
- Petite - (typically very short and small in build, only reaching maximum heights of 5'2")
- Melody Charm - (able to lace the music they play with a luring magic)
- Auditory Manipulation - (can alter the pitch and intensity of general sound waves they create)
- Dissonance - (can alter the pitch and intensity rapidly between levels to create a disorienting cacophony of sound)
- Bardic Spell-Casting - (can use their music to increase the power and intensity of various spells)
- Weakness - --
Ballosil
UNIQUE TRAITS:
UNIQUE TRAITS:
- Slender - (typically very tall and slender, averaging around 6'9" with max heights of 8ft)
- Hypnotic Movement - (able to lace their movement with a luring magic)
- ??? - --
- ??? - --
- Advanced Acrobatics - (are capable of incredible acrobatic feats such as flips and have crazy balance and shit)
- Weakness - --
Cocosil
UNIQUE TRAITS:
UNIQUE TRAITS:
- Slender - (typically very tall and slender, averaging around 6'9" with max heights of 8ft)
- Culinary Allurement - (able to lace the food they make with a luring magic)
- Aroma Manipulation??? - --
- ??? - --
- ??? - --
- Weakness - --