Horseman
Other Names; "Slurs"
Short paragraph of general overview of the race.
Physical Traits
SIZE: Typically a general "human" norm, though tend to run a bit taller than most standard humans, reaching average heights ranging between 6 and 7ft
HAIR: Generally a human norm, though subraces are prone to specific colors
EYES: Generally a human norm, though have a higher than average percentage of having much wilder and brighter colors than the average human
SKIN: Basic human norm
OTHER:
HAIR: Generally a human norm, though subraces are prone to specific colors
EYES: Generally a human norm, though have a higher than average percentage of having much wilder and brighter colors than the average human
SKIN: Basic human norm
OTHER:
- Ears - Slight point as with most demonic races
- Teeth - Significantly sharper canines as with most demonic races
- Magical Markings - Intricate markings will appear on their body with the use of their powers and general magic, as well as with strong emotions, being present mainly on their arms, back, chest, and face, and glowing in a color determined by their subrace
Capabilities
LIFESPAN and AGING: Like most demonic subraces, they age fairly the same as humans for the first part of their lives, but as they enter maturity, their aging will begin to slow until it appears to entirely halt. It is unsure how long they are capable of living, though many have lived well into their fifth century and beyond
STRENGTH: stronger than humans but demon average
SPEED: faster than humans but demon average
AGILITY and REFLEXES: demon average
IMMUNITY and HEALING: heal v fast and have a generally high immunity
GENERAL SENSES:
SPEED: faster than humans but demon average
AGILITY and REFLEXES: demon average
IMMUNITY and HEALING: heal v fast and have a generally high immunity
GENERAL SENSES:
- Vision - darkvision
- Hearing - superior
- Scent - canine like
ABILITIES:
- Magical Potential - (theys capable of the magicks)
- Stead Summoning - (theys can call for a spiritual horse; appears in color determined by their subrace but pattern will be unique to them)
Weaknesses
GENERAL WEAKNESSES:
- Demonic Heritage - As a demonic race, they are weak to all demonic deterrents and other elements and the like used by demon hunters. Things like "purified" water and metals, as well as certain symbols and such can be harmful to various degrees, and either hurt them physically, or trigger their more primal instincts and drive them into a feral state of survival.
POTENTIAL DEFECTS:
- Defect - --
Miscellaneous
History
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General Society
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Religion and Beliefs
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Subraces
Conquest
UNIQUE TRAITS: (everything is white)
UNIQUE TRAITS: (everything is white)
- Trait - --
- Ability - --
- Weakness - --
Pestilence
UNIQUE TRAITS:
UNIQUE TRAITS:
- Trait - --
- Ability - --
- Weakness - --
Famine
UNIQUE TRAITS:
UNIQUE TRAITS:
- Trait - --
- Ability - --
- Weakness - --
Death
UNIQUE TRAITS:
UNIQUE TRAITS:
- Trait - --
- Ability - --
- Weakness - --